In addition to full, short and work-in-progress papers (for which submission has passed) we are also inviting extended abstract submissions. This experimental track is principally intended to afford interested researchers the venue to discuss preliminary research ideas and proposals involving EVE Online. Familiarity with EVE Online is not required.
It has been our experience that, particularly following EVE related presentations at conferences, many game studies academics have an idea of how EVE Online has the potential to offer exciting insight into their particular field or research topic. Thus, we hoped to provide opportunity for reflection on these ideas from academics familiar with EVE Online and experts from CCP Game’s in-house research team. It is our hope that this will identify key areas of future research and foster collaboration.
Because the workshops held at FDG 2013 will occur concurrent to the main conference (rather than a day prior) we felt it would be inopportune to not harness the expertise of the FDG community and provide an opportunity to reflect on the importance, future direction (or current misdirection) of research into EVE Online as the game passes its 10 year anniversary. Scholars are more than welcome to attend the workshop without presenting an extended abstract.
The review process will be utilized as an opportunity to provide initial feedback, and accepted authors will be invited to make a 5-7 minute presentation on the basis of the abstract, prompting discussion from workshop attendees.
The deadline for submission is March 20.
SUBMISSION
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Submissions can be made through the easychair conference system. Please click here.
ORGANIZERS
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Marcus Carter, Interaction Design Lab, The University of Melbourne.
Darryl Woodford, ARC Centre of Excellence for Creative Industries & Innovation, Queensland University of Technology.
Kelly Bergstrom, Faculty of Education, York University.
FURTHER INFORMATION
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For further information please contact:
Mail: marcusc@unimelb.edu.au