Internet Spaceships are Serious Business

Call for Participation: Internet Spaceships are Serious Business

Despite being released in 2003, the sci-fi massively multiplayer online game EVE Online  has garnered little academic study. 2013 marked the 10th anniversary of EVE Online, as well as the first time active subscriptions passed 500,000. In a number of important and fundamental ways, EVE is unique, and this uniqueness translates into the potential for interesting and innovative research. We believe that it will be invaluable to have a corpus of this research assembled together, to guide future research in this domain and emphasise the broader contributions EVE scholarship can make. Consequently, we’re delighted to invite you to contribute to “Internet Spaceships are Serious Business: An EVE Online Reader“; an edited collection of EVE Online scholarship.

Enthusiastic interest in this project has been expressed from a high quality academic press. The abstracts submitted will form the foundations for the proposal to the publisher.

Important Dates

  • Submission Deadline: August 24
  • Notification: September 20

Further Details

In addition to having held an EVE Online workshop at the Foundations of Digital Games conference, we are also holding a workshop at DiGRA (cfp here). We’re utilising the opportunity of a DiGRA workshop to have a collaborative discussion regarding the types of topics and research that the game studies community would like to see within an edited collection of EVE Online scholarship. Chapter proposals will be included in the discussions at the DiGRA workshop. We hope that this also provides an early opportunity for co-contributors to provide feedback to each others intellectual work, and to ensure the production of a cohesive volume.

This collection will entail 8-12 chapters, approximately 8,000 words in length, involving research conducted on or through EVE Online. We currently intend to have a collection of chapters which  provides a broad overview of the EVE Online MMOG, but this vision is subject to change based on submissions. Authors are thus welcome to submit more than one chapter proposal, should they have multiple chapters fitting for the volume.

First drafts of the book chapters will be due in January, 2014, and final drafts are currently expected to be due in late May, 2014. Please note in your submission if you expect any difficulties meeting these publication deadlines.

Submission Process

We invite interested authors to submit 600-1,000 word chapter proposals, outlining the chapter you would like to contribute, including a proposed title. This abstract should:

  • Describe the theoretical or empirical work that has already been completed OR
  • Describe the proposed work that will be completed as part of you chapter and a brief timeline of when this work will be conducted
  • Briefly describe the methods used
  • A proposed title and section/subsection headings for your chapter
  • Summarize the contributions that this chapter can make to game studies and other fields.

These submissions will be circulated with the authors attending the DiGRA workshop, and serve to ground the discussion and direction of the edited collection. Please advise if you do not wish to be included in this circulation.

Please email your 600-1,000 word abstracts, along with a short (100 word) bio, to marcusc@unimelb.edu.au

We look forward to your submissions
– Marcus Carter, Darryl Woodford and Kelly Bergstrom

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