EVE Online Literature

Research into EVE Online occurs within a surprisingly broad variety of disciplines. This list attempts to provide an introduction into this body of literature, but is likely not complete.

The proceedings of the 1st International Workshop on EVE Online are available here.

If you have work which you would like included in this list, please feel free to email me.

This page is maintained by Marcus Carter



Bergstrom, K. 2012. Virtual inequality: a woman’s place in cyberspace. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG’12). ACM Press, 267-269.

Bergstrom, K., Carter, M., Woodford, D., Paul, C. 2013 Constructing the Ideal EVE Online Player. In Proceedings of the 2013 Digital Games Research Association Conference. (DiGRA’13). [link]

Bergstrom, K. 2013 EVE Online Newbie Guides: Helpful information or gatekeeping mechanisms at work?. In Selected papers of the 2013 Association of Internet Researchers Conference. (AOIR’14). [link]

Bainbridge, W. S. 2012. Online Multiplayer Games. (Vol. 13). Morgan & Claypool.

Bainbridge, W. S. 2011. EVE Online. In The Virtual Future. Springer, London, 113-129.

Blodgett, B. M. 2009. And the Ringleaders Were Banned: An Examination of Protest in Virtual Worlds. In Proceedings of the 4th International Conference on Communities and Technologies (C&T’09). ACM Press, 135-144.

Carter, M., Gibbs, M. and Harrop, M. 2012. Metagames, Paragames and Orthogames: a New Vocabulary. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG ’12). ACM Press, 11-17.

Carter, M., Gibbs, M. and Arnold, M. 2012. Avatars, Characters, Users and Players: Multiple Identities at/in Play. In Proceedings of the 24th Australian Computer-Human Interaction Conference (ozCHI’12). ACM Press, 68-71.

Carter, M. and Gibbs, M. 2013. eSports in EVE Online: Skullduggery, Fair Play and Acceptability in an Unbounded Competition. In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG’13).  47-54. [link]

Carter, M. 2013. Ruthless Play. In Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG’13).  465-467. [link]

Carter, M. 2013. Ruthlessness as a Hyper Social form of Play. In Proceedings of the 2013 Digital Games Research Association Conference. (DiGRA’13).

Carter, M. 2014. Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement. In Proceedings of the 2014 SIGCHI Annual Symposium on Human Computer Interaction in Play (CHIPlay). [link]

Carter, M. 2014. Emitexts and Paratexts: Propaganda in EVE Online. Games and Culture, 1-32 [link]

Craft, A. J. 2007. Sin in Cyber-Eden: Understanding the Metaphysics and Morals of Virtual WorldsEthics and Information Technology. 9(3), 205-217.

De Zwart, M. 2009. Piracy vs. Control: Models of Virtual World Governance and Their Impact on Player and User ExperienceJournal of Virtual Worlds Research. 2(3). [link]

De Zwart, M. and Humphries, S. 2014. The Lawless Frontier of Deep Space: Code as Law in EVE OnlineCultural Studies Review. 20(1), 77-99. [link]

Feng, W-C., Brandt, D. and Saha, D. 2008. A Long-Term Study of a Popular MMORPG. In Proceedings of the 6th ACM SIGCOMM Workshop on Network and System Support for Games. ACM Press, 19-24.

Keatinge, M. 2010. The Expression and Constraint of Human Agency Within the Massively Multiplayer Online Games of World of Warcraft and EVE Online: A Comparative Case Study. Master of Literature in Sociology, National University of Ireland Maynooth. [link]

Kerr, A., De Paoli, S. and Keatinge, M. 2014. Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative AnalysisSurveillance & Society 12(3), 320-336. [link]

Lehdonvirta, V. 2010. Virtual Worlds Don’t Exist: Questioning the Dichotomous Approach in MMO StudiesGame Studies 10(1). [link]

Lehdonvirta, V. and Castronova, E. 2014. Virtual Economies: Design and Analysis. MIT Press: Cambridge.

Lehdonvirta, V., Ratan, R., Kennedy, T. and Williams, D. 2014. Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online GamesThe Information Society 30(4): 243-255.

Paul, C. 2011. Don’t play me: EVE Online, new players and rhetoric. In Proceedings of the 6th International Conference on Foundations of Digital Games (FDG’11). ACM Press, 262-264.

Paul, C. 2012. Worldplay and the Discourse of Video Games: Analyzing Words, Design and Play. Routledge, New York.

Peers, B. 2011. Making Faces: EVE Online’s new portrait rendering. In ACM SIGGRAPH 2011 Talks (SIGGRAPH’11). ACM Press.

Ratan, R., Lehdonvirta, V., Kennedy, T.L.M., Williams, D. 2012. Razing the Virtual Glass Ceiling: Gendered Economic Disparity in Two Massive Online Games. Paper presented at the 62nd Annual Conference on the International Communication Association.  [link]

Reynolds, R. 2010. The Duty to ‘Play’: Ethics, EULAs and MMOsInternational Journal of Internet Research Ethics, 3(1), 48-68.

Rossignol, J. 2008. This Gaming Life: Travel in Three Cities. The University of Michigan Presss.

Sarkar, C., Ratan, R., Allen, D. and Hopcroft, J. (2012). Examining behavioral effects of player sex in two  large-scale MMOs. Paper presented at Meaningful Play 2012 [link]

Suzor, N., Woodford, D., 2013. Evaluating Consent and Legitimacy amongst shifting community norms: an EVE Online case studyJournal of Virtual Worlds Research 6(3). [link]

Warmelink, H. 2014. Online Gaming and Playful Organization. London: Routledge. [link]

Woodford, D. 2012. Hanging out is hard to do: Methodology in non-avatar environmentsJournal of Gaming and Virtual Worlds, 4(3), 275-288.

Woodford, D. 2012. Regulating Virtual Environments. In Proceedings of the 7th International Conference on the Foundations of Digital Games (FDG’12). ACM Press, 270-272.



(Panel) Webber, N., Bergstrom, K., Jenson, J., de Castell, S., Goodfellow, C., McKnight, J.C. 2012. The Serious Business of Internet Spaceships: Studying EVE Online. [link]

(Series of TerraNova Blog Posts) Combs, N. 2007. EVE Online SeriesTerraNova. [123456]

(IR13 talk) Goodfellow, C. 2012. The Russians are Coming! Nationhood & Threat Perception in EVE Online. [link]

(Magazine article on Goons) Dibbell, J. 2008. Mutilated furries, flying phalluses: Put the blame on griefers, the sociopaths of the virtual world. Wired Magazine 16/2/08 [link].

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