CFP: DiGRA Workshop

Call for Participation: EVE Online Workshop at DiGRA 2013

Despite being released in 2003, the sci-fi massively multiplayer online game EVE Online  has garnered little academic study. 2013 celebrated the 10th anniversary of EVE Online, in addition to surpassing 500,000 active subscriptions for the first time. In a number of important and fundamental ways, EVE is unique, and this uniqueness translates into the potential for interesting and innovative research. We believe that it will be invaluable to have a corpus of this research assembled together, to guide future research in this domain and emphasise the broader contributions EVE scholarship can make. Consequently, we’re delighted to invite you to contribute to an EVE Online workshop at the DiGRA 2013 conference, with the goal of discussing and outlining an ‘EVE Online Reader‘; an edited collection of EVE Online scholarship.

Enthusiastic interest in this project has been expressed from a high quality academic press. The abstracts submitted will form the foundations for the proposal to the publisher.

Important Dates

  • Submission Deadline: July 30
  • Notification of Acceptance: August 10
  • Workshop Date: TBC (during DiGRA; August 26-29)
Submission details after the break….

FDG’13 EVE Online Workshop Program

Start

Event

10:00 Morning Tea
10:20 The Russians are Coming! Nationhood and threat perception in EVE Online.
Catherine Goodfellow
10:45 The Demarcation Problem in MMOGs: Using Boundary-Work to Understand the Development and Disputations of Informal Game Rules.
Marcus Carter
11:10 Virtual Warlords: An Ethnomethodological Study of Leaders in EVE Online.
Oskar Milik
11:35 Dispute Resolution Across Platforms: Offshore Gambling Industry & EVE Online
Darryl Woodford
12:00 The Dao of Space Piracy: Tradition, Modernity and Ethics among Online Gamers in Shanghai.
Richard Page
12:25 Scams and Game Mechanics in EVE Online
Kevin Jackson & Marcus Carter
12:50 Lunch
14:00 EVE Online Panel
Marcus Carter, Darryl Woodford, Cat Goodfellow and TBC.
15:00 Do You Belong Here?: Revisiting How EVE Online Welcomes New Players
Chris Paul
15:25 Vile Rat: Spontaneous Shrines in EVE Online
Martin Gibbs, Marcus Carter & Joji Mori
15:50 Coffee
16:00 Future of EVE Research Discussion
17:00 eSports in EVE Online
(main conference) Marcus Carter & Martin Gibbs

Further Details Regarding the Extended Abstract Track

In addition to full, short and work-in-progress papers (for which submission has passed) we are also inviting extended abstract submissions. This experimental track is principally intended to afford interested researchers the venue to discuss preliminary research ideas and proposals involving EVE Online. Familiarity with EVE Online is not required.

It has been our experience that, particularly following EVE related presentations at conferences, many game studies academics have an idea of how EVE Online has the potential to offer exciting insight into their particular field or research topic. Thus, we hoped to provide opportunity for reflection on these ideas from academics familiar with EVE Online and experts from CCP Game’s in-house research team. It is our hope that this will identify key areas of future research and foster collaboration.

Because the workshops held at FDG 2013 will occur concurrent to the main conference (rather than a day prior) we felt it would be inopportune to not harness the expertise of the FDG community and provide an opportunity to reflect on the importance, future direction (or current misdirection) of research into EVE Online as the game passes its 10 year anniversary. Scholars are more than welcome to attend the workshop without presenting an extended abstract.

The review process will be utilized as an opportunity to provide initial feedback, and accepted authors will be invited to make a 5-7 minute presentation on the basis of the abstract, prompting discussion from workshop attendees.

The deadline for submission is March 20.

Continue reading “Further Details Regarding the Extended Abstract Track”

Workshop Submission Deadline Extended

The submission deadline for papers and Works and Progress has been extended to the 4th March, 23:59 PST.

This change has been made by request, and in order to align the submission deadline with those of the other workshops being held at the Foundations of Digital Games conference.

Authors who have already submitted their papers are welcome to upload new versions of their papers to easy chair up until the new deadline.

Workshop CFP

WORKSHOP CALL FOR PARTICIPATION

+++ EVE Online Workshop +++

Workshop at FDG 2013, May 15.
May 14-17, 2013.
Chania, Crete, Greece.

IMPORTANT DATES
——————–

Papers & Works in Progress
Submissions due: March 4, 23:59 PST, 2013
Notification: March 10, 2013

Extended Abstracts
Submissions due: March 20, 23:59 PST, 2013
Notification: March 25, 2013

============================

GENERAL INFORMATION
——————–

EVE Online is a space-themed Massively Multiplayer Online Game that breaks from many conventions of the MMOG genre.  From its single shard server to the developer’s “sandbox” approach to game design, this particular MMOG has become the site of various research activities situated across several academic disciplines. This workshop aims to bring together the multidisciplinary community of scholars currently conducting research on or within EVE Online to share their work and foster new research collaborations.  We invite proposals about all stages of research (works-in-progress to completed studies). Interested researchers not currently researching EVE are also welcome to attend.

CCP Game’s research team has confirmed their attendance at the workshop.

WORKSHOP GOALS
——————–

The goals of this workshop include, but are not limited to:

  • Bringing together EVE Online researchers in order to form a cohesive, constructive research community.
  • Involving interested researchers not necessarily researching EVE Online, and provide them with an opportunity to engage with various nascent EVE projects, by offering their expertise and reflection.
  • Gaining an overview of methodological challenges present in researching EVE Online.
  • Identifying and discussing the important and immediate contributions that EVE Online scholarship can make to game studies and other disciplines.
  • Stimulating discussion, speculation and collaboration with regards to the future development of academic research into EVE Online.
  • Providing a context for work-in-progress papers, discussion of recent developments in EVE Online and encouraging future collaboration.
  • Planning of an edited volume of EVE Online scholarship presented as an EVE Online reader.

CALL FOR PAPERS
——————–

Papers are invited on any topic that involves research conducted on or through EVE Online. Authors are invited to submit to one of three tracks;

  • Papers

Authors are invited to submit position papers, short papers and long papers to this track. Work submitted to this track is requested to be no longer than 8 pages (suggested length between 4 and 6 pages). In accordance with the goals of this workshop, selected papers will be recommended for further publication.

  • Works In Progress

Papers of up to 4 pages describing works in progress or a proposed research project are invited to be presented and workshopped. The text should outline disciplinary context and background, research rigor, timelines for research and potential contribution to knowledge. Further, works in progress will be reviewed in light of their potential contribution to an EVE Online reader when complete. Short position papers and PhD project proposals are also welcome to be submitted to this track.

  • Extended Abstracts – Between 200 and 400 words.

As the workshops will be integrated in FDG 2013 rather than held a day prior to the conference, we invite scholars not necessarily researching EVE Online to submit extended abstracts outlining their own research and identifying the potential contributions that further research into EVE Online might make to that topic. Authors will be invited to make a 10 minute presentation on the basis of this abstract, prompting discussion from workshop attendees.

SUBMISSION AND PUBLICATION
——————–

Submissions must adhere to the ACM format.

Submissions can be made through the easychair conference system. Please click here.

Papers will be published online in a workshop proceedings and included on the conference USB. Selected papers will be invited to contribute to a special journal issue on EVE Online and an edited volume of EVE Online scholarship.

ORGANIZERS
——————–

Marcus Carter, Interaction Design Lab, The University of Melbourne.
Darryl Woodford, ARC Centre of Excellence for Creative Industries & Innovation, Queensland University of Technology.
Kelly Bergstrom, Faculty of Education, York University.

FURTHER INFORMATION
——————–

For further information please contact:

Mail: marcusc@unimelb.edu.au